Only when testing locally, before publishing, you'll have to trigger a build yourself. It even gets built automatically on publishing. Every project has a story base that's automatically included on creation. To ensure your add-on will work with the game, build the story in the toolset before going into game.ĭon't worry, you don't need to invent some story scripts if your add-on doesn't do any story things. For creating and publishing an add-on in The Divinity Engine 2, please read Working with projects.īelow, we detail any extra requirements to get an adventure working in-game and how to check if it works as intended.Įnabling add-ons will trigger the engine to build a story based on all elements from the campaign and all enabled add-ons.